I am a 3D artist with over a decade of experience in the creative industry, with solid experience in AAA projects and across diverse segments such as games, animation, and 3D printing. I worked for a period as an art director on 3D projects, leading teams and executing production workflows. My career includes experience as a 3D generalist, which has given me a broad understanding of the creative process—from initial idea to final delivery.
I specialize as a character artist, focusing on creating characters for real-time games, with technical mastery and artistic refinement to meet the demands of high visual quality.
-Main technical skills:
3D modeling (hard surface and organic)
Digital sculpting (ZBrush)
PBR texturing (Substance 3D Painter)
Retopology and UV mapping
Rigging (including facial rig and controllers)
Map baking (Normal, AO, etc.)
Lookdev, Lighting and rendering
Morph Targets / Blendshapes
3D animation
Compositing, video post-production and experience with sound design
-Software and tools mastered: Blender | ZBrush | Substance 3D Painter | Marmoset Toolbag | Photoshop | Illustrator | Marvelous Designer | After Effects | Premiere | Unreal Engine | FiberShop
🎮 Experience in AAA games
🎨 Art direction in 3D projects
🛠️ Work as a 3D character modeler
As an art director, I honed my skills in a wide range of techniques for 3D modeling, animation and post-production. My experience includes: retopology, UV mapping, texturing, lookdev, special effects, rendering and creating animations optimized for 3D holographic displays.
I consistently delivered high-quality, visually stunning work while collaborating closely with teams of artists, designers, and clients to achieve project goals. With attention to detail, I'm dedicated to creating engaging, immersive experiences that captivate audiences and leave a lasting impression.